XR for Business

Meet the leaders who are changing the face of virtual and augmented reality

Latest Episodes

January 31, 2020 00:38:49
XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

We pick up where we left off, with Part 2 of Alan’s interview with Kent Bye, host of the Voices of VR Podcast. In this half, the two VR podcast hosts discuss the ethics of XR, building a strong economic ecosystem for emerging technologies, the AR Cloud, and more. Alan: Coming up next on the XR for Business Podcast, we have part 2 of the interview with Kent Bye from the Voices Of VR podcast, the podcast that got me started in this industry. I’m actually one of the founding members of the Open Air Cloud Group and Kronos Group is is really kind of trying to pull together these standards for 3D, as well for e-commerce. I know there’s a group right now trying to standardize 3D objects for e-commerce and retail because right now it’s a dog’s breakfast. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs. So you have all these different 3D file formats. None of them really work well together and you can’t– it’s not easy to convert one to the other. And then of course, Apple came along and created USDZ. Or in Canada, USDZed. It’s crazy right now to think that there’s fifteen different 3D model types and it’s kind of like we need to settle on the JPG of 3D, whatever that happens to be, which in my opinion is probably glTF. But I think we need to standardize that and just pick, it so that– can imagine trying to send a photo to somebody and you send it in one format. And we saw this 10 years ago on the Web, just– it was 10 different ways to send a photo in different formats. Your camera would take one format, and it wouldn’t work with your MacBook. I think ...

Listen

January 29, 2020 00:35:53
XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

One of Alan’s biggest inspirations to start XR for Business was the prolific catalogue of Kent Bye, who has released 884 recordings for his VR-centric podcast, Voices of VR. Alan has Kent on the show for a chat that was too big for one episode! Check out Part 2 later this week. Alan: Hey, everyone, Alan Smithson here, the XR for Business Podcast. Coming up next, we have part one of a two part series, with the one and only Kent Bye from Voices Of VR. Kent Bye is a truly revolutionary person and he has recorded over 1,100 episodes of the Voices Of VR podcast. And we are really lucky to have him on the show. And this is two parts, because it goes on and on. Welcome to Part 1 of the XR for Business Podcast, with Kent Bye from the Voices Of VR podcast. Kent has been able to speak peer to peer with VR developers, cultivating an audience of leading VR creators who consider the Voices Of VR podcast a must listen, and I have to agree. He’s currently working on a book answering the question he closes with every interview he does, “What is the ultimate potential of VR?” To learn more about the Voices Of VR and sign up for the podcast. it’s voicesofVR.com. And with that, I want to welcome an instrumental person to my knowledge and information of this industry. Mr. Kent Buy, it’s really a pleasure to have you on the show. Kent: Hey, Alan. It’s great to be here. Thanks for having me. Alan: Oh, thank you so much. I listen to probably the first two or three hundred episodes of your podcast, and I went from knowing literally nothing about this industry to knowing a lot. And it’s those insights ...

Listen

January 27, 2020 00:31:53
Practicing Soft Skills by Firing Barry in VR, with Talespin’s Kyle Jackson

Practicing Soft Skills by Firing Barry in VR, with Talespin’s Kyle Jackson

The VR experience Firing Barry by Talespin is getting a lot of press lately, and on the surface, it may look like a slightly uncanny valley way to train someone how to give an old fella the can. But Talespin CEO Kyle Jackson tells Alan it’s more than that; it’s a tool to help humans flex their core competencies in everything from leadership skills to confidence-building.  Alan: Hey, everybody, Alan Smithson here, the XR for Business Podcast. Coming up next, Kyle Jackson, founder of Talespin. You may have seen Barry the virtual human that you can fire in real life. We’ll be talking to them about their enterprise software solutions that leverage immersive technology to transform the way global workforces, learn, work,, and collaborate. We’ll also be discussing how you can use immersive technologies as an assessment tool to better prepare your workforce for exponential growth. All that and more on the XR for Business Podcast. Kyle, welcome to the show, my friend. Kyle: Hey. Thanks, Alan. Thanks for having me. Alan: Oh, it’s so exciting. Ever since I saw the video that popped up of Barry, the lovable older gentleman avatar that you can fire. How did that come about? Tell us about Talespin, and how did you get here, where you are now? Kyle: Yeah, Barry became famous very quickly, because it’s such an ironic idea. And that’s really what I think caught people’s attention; the idea that you could use virtual humans for soft skills training was something that just seemed sci-fi and ironic. But then once you started to peel back the layers of it, it just starts to make a lot of sense.So how we got there, was we started looking at all of the future skills gaps, surveys, research, everything that was surfacing from the Shift Commission, ...

Listen

January 24, 2020 00:36:11
Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

Upskilling things like floor management or assembly time, that’s easy in XR. But soft skills, like understanding and empathy? A bit more challenging — but importantly, not impossible. Cortney Harding talks with Alan about how emerging tech, like VR and 360 video, can help us all be a little kinder to one another. Alan: Hey, everyone, Alan Smithson here. Today, we’re speaking with Cortney Harding, founder and CEO of Friends with Holograms, about their full service VR and AR agency, that focuses on soft skills training and best practices for creating powerful content that delivers results. All that and more on the XR for Business Podcast.Welcome to the show, Cortney. Cortney: Oh, thanks for having me. Alan: It’s my absolute pleasure. I’m so excited to have you on the show. You guys have done some incredible things and you’ve been a pioneer in this industry for quite some time. But I’ll let you talk to everybody about how you got into this and where you are now and where you’re going. Cortney: Yeah, great. So I got into VR about almost five years ago now, which is crazy to think about. I have a background in the music business and specifically I was a journalist.I wrote for Billboard. I was an editor there for quite a while. I then went into the music tech space right around the time Spotify launched in the US. It was a great music and tech ecosystem. Alan: You and I have a very similar background. Cortney: Oh, funny. Alan: I was a DJ for 20 years and then created the Emulator, the DJ touchscreen. Cortney: Oh, cool. Alan: Yeah. And then I got into VR. I was like, “What?” Go on. I didn’t mean to cut you off. I was like, “Wow, this is great.” Cortney: ...

Listen

January 22, 2020 00:41:25
Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

The average concert is a tour de force for one’s sense of sound (and, if the bass is decent, one’s sense of their bones vibrating). But Anne McKinnon from The Boolean isn’t interested in “average” concerts. She wants to use XR to make concerts a sensation for all the senses. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is Anne McKinnon from The Boolean. Anne is a VR and AR consultant and writer. She is an editor and contributor to Charlie Fink’s book “Convergence.” Charlie, as you may remember, was one of the very first episodes we had. Her consulting bridges the gap between entertainment and technology. As an advisor, Anne grows and curates a community of digital artists to leverage new and emerging technologies. Anne is actively engaged in the entertainment industry at the intersection of music, arts, gaming, and tech. You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne, welcome to the show. Anne: Thank you, Alan. I’m really excited to speak with you today, and also cannot wait to speak to a lot of the listeners. Alan: Yes, it’s been a while. We’ve known each other quite some time, and you do some work with VR Days and they’ve been on the show as well. And it feels like a family, like a network of people that are all just kind of coming together. So how did you get into this crazy world of technology? Anne: Actually, VR Days was one of the major events I went to and I started working in tech. And it was as a blogger and just kind of looking at how can we solve problems in VR, what can we use it for, and how can ...

Listen

January 20, 2020 00:37:30
The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. He and Alan explore how EON Reality is addressing this discrepancy.  Alan: Hi, it’s Alan Smithson here. Today we’re speaking with Dan Lejeskar, founder and chairman of EON Reality, a world leader in virtual/augmented reality based knowledge transfer for industry and education. They believe that knowledge is a human right and it’s their goal to make knowledge available, affordable, and accessible for every human on the planet. We’re going to find out how, in the next XR for Business Podcast. Dan, welcome to the show, my friend. Dan: Thank you so much. Alan: I’m really, really excited. I know you guys have been working– well, you specifically have been working in the 3D virtual space for many years now. How did you get involved in VR and learning? Dan: In my past, I used to work with simulators — big aircraft simulators, etc. — and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn’t afford a $50-million simulator. So I had to be patient and wait until the computers follow Moore’s Law; become cheaper, faster, better. And by ’99, the hardware was there, so you can start running this on PCs. So we were very early adopters of virtual reality already in that period. Alan: We’re talking 20 years. Most people know VR and AR as if kind of something in the last five years. But what was it ...

Listen
Previous Next